Building a character cast
Building a character cast
Section titled “Building a character cast”How to create persistent characters that stay consistent across every render.
Why characters are a first-class object in CreatorStudio
Section titled “Why characters are a first-class object in CreatorStudio”A character you meet in scene 1 and recognize in scene 50 is the difference between a story and a slideshow. Most AI video tools can’t do this. CreatorStudio can, because characters live in Memory, not in a prompt.
The three ways to create a character
Section titled “The three ways to create a character”- Describe — tell Ra who they are (“a 50-year-old bespectacled historian, warm voice, wool jacket”). Ra drafts the look; you approve.
- Reference — upload an image, a video clip, or a description of an existing person (real or fictional). Ra pattern-matches.
- Cast from Memory — reuse a character from a prior project. They carry their full profile.
What a character object contains
Section titled “What a character object contains”After creation, a character has:
- A locked visual profile (used across every render)
- A voice profile (if they speak)
- A set of approved expressions and poses
- A set of rejected variants (shots you killed)
- A usage log (every scene they’ve appeared in)
- Name characters early. Naming locks them.
- Use Character manager, not scene-level prompts. Prompts drift; Characters don’t.
- Reuse characters across projects — this is how a creator universe gets built.
- For multi-character stories, define relationships in the cast. Ra uses this for framing.